- see also city builders have the potential to be a diegetic hub game
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learning game, maybe specifically language learning game
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so you have the "fact" that you shall ~ make practice less predictable and the whole ~ interference may produce worse performance but better learning, see for example 📝 Mixing Grammar Exercises Facilitates Long-Term Retention﹕ Effects of Blocking, Interleaving, and Increasing Practice
- but if you make a factory game, or any hub-style game, anything like Factorio or 💻 Die Stämme or even ‣ duolingo...you have your set buildings or levels or units or whatever, and well, they're basically blocking
- like, the "detect feminine words factory"
- I mean of course you could make custom designed blocks (like ‣ duolingo in fact does) but that explodes dev complexity and at some point defeats the point
- as in at some point you just have ⌬ my own note-taking app; completely random items from everywhere from one sort Shelling Point — why have "buildings"?
- so what if you make a kind of thing where sometimes buildings interact, and then you have to do alphabet-sound practice combined with social-context-sentence-output or whatever
- ...yes complexity explodes but when done well this could almost be an alphabets design...